Tea Uglow, Creative Director Google Creative Lab
Nils Pokel, Digital Experience Manager Auckland War Memorial Museum
Sarah Tutton, Senior Curator ACMI
VR has been going through yet another cyclical revival
driven largely by improvements in hardware resulting in
a new surge of public interest. With content relatively
scarce, there has been a huge investment from many
different sectors in content creation. Several museums
have jumped on the bandwagon with VR exhibits, 360
degree video presentations, and even rumors of loaning
Hololens to visitors much as they have done historically
with audio guides. How is this moment different from
the 1990s and 2000s? Where are the truly exciting
opportunities for museums? And how do we get beyond
just having to manage visitor expectations and the
resultant problems with ‘more tech’?